Designer Spotlight: Donovan Beery

Posted 09/20/11 by Tony Montgomery
Categories: Spotlight

Walking into the eleven19 office is like entering a very organized child’s bedroom. Action figures guard the space with vigilance. The sound of classic vinyl harvested from estate sales and grimy shops fill every corner of the office. You can’t help but feel that something great is happening here.

Donovan Beery gets around. Just Google search him, I dare you. I was lucky to get the chance to work with Donovan at eleven19. I asked about a million questions and may have even drove him into madness (see image above). His knowledge and talent comes from his experience as a designer, teacher, and interviewer.
It is only fitting that I interview Donovan for Illustrate Omaha, especially since his birthday is today… Enjoy!

Through the years with AIGA and 36 point you have met many different designers; Who do you feel had the most impact on the way you design?
I never realized when I signed on to be on the AIGA Nebraska Board, or when I told Nate Voss and Tom Nemitz that I would stop by to record a podcast with them, what a change I was making. Or that those events would last for as long as they have (seven years on the AIGA Nebraska board, and currently just months away from six years of podcasting). In both instances, I have been fortunate to meet and speak with a lot of great designers and learn from them.

As for who had the most impact? From a short interview, meeting Robert Brunner changed my outlook on how to look at and start a new project. But, overall, I think you’re always influenced the most by the people you work with during the first years when you’re still trying to figure things out, so other than the teachers I had, it would be Robb Cardwell, who I worked with on a daily basis for over two and a half years at Union Pacific Railroad.

What do you enjoy most and least about your career?
At the end of the day, I get paid to be creative and to create things for other businesses. I can’t think of anything better than that in a career. I also have the opportunities to do pro bono work and projects for myself as time allows (hence the whole 36Point.com site and The Reflex Blue Show podcast I run with Nate Voss). It’s a shame there is paperwork, invoicing, bidding out projects, and running a business involved, but that’s the price you pay if you want to work for yourself.

How has the design industry changed since you started, and where do you see it heading in the next 10 years?
The biggest change has been that when I started, the web was picking up, and some people were designing for it, but it was very common for agencies to just say, “we don’t do web” and still be ok. Do any agencies do zero web work today? I see even more movement to interactive and web related designs, simply because you can reach more people, especially with smart phones taking over at the rate they are.

I also entered the field at the beginning of the “dot com” era, and have since seen two recessions (one it seems we’re still getting out of), effect businesses. In the long term, I’m not sure of the effects, but in the short-term they are never fun.

What trends do you think have hurt the design industry over the years?
I’m not sure it’s really a “trend”, as it’s been around a long time, but technology has made it easier for it to become what businesses consider an option, and that is spec work. Doing design with no client interaction, and with no guarantee of being paid is not a good business model, and hurts the professional as a whole. If you want to do free work, go pro-bono for a client, just make sure you still get to work with them.

If you could give a student one piece of advice, what would it be?
Spend more time then is required for your design projects. Design education isn’t about getting projects done, it’s about learning, and pushing your creativity. If you don’t love design or illustration, or art enough to spend more time than your classmates on the work, it may not be the profession for you.

Designer Spotlight: Liz Hunt

Posted 02/07/11 by Tony Montgomery
Categories: General

Location: Omaha, NE
Employment: Freelance

Website: Lizahunt.com

Liz Hunt is one of Omaha’s latest emerging creatives. She is motivated, talented, and very personable. You may find her at many of Omaha’s art and design events and you can expect to see her work as she progresses through her career. We hope you enjoy the spotlight of Liz Hunt!

(THE SKINNY)
I started going to Metro when I was 20. Once I finished my Associates in Graphic Design, I decided to come to UNO to get a BFA in Graphic Design. I’m on my last year of school. I’ve been working all through school. Two and a half years ago, I got my first design job. I was an in-house designer at Gallup. It was the best way for me to learn about the design business. It was a positive, safe environment from which I was able to learn a TON. After that, I worked for a small publishing company as another in-house designer, but I wanted to do more. I took the big leap into doing freelance…only. Currently, I do work for a small web design company out in Millard, Downs Design in the Mastercraft building, as well as working with a few of my own clients. I stay very busy.

(THE QUESTIONS)
Ideally, where would you like to be in ten years?

I don’t really make goals. I have loose ideas of what could happen or what I hope will happen. With that said, I would like to be doing design work full-time, loving my job and the people I work with. I want to be solving problems in more creative ways than I ever have before. Those are my “goals”.

Where do you draw creative inspiration from?
I find inspiration anywhere, everywhere. I try to surround myself with people, things, and ideas that help me stretch my thinking and inspire me. I’m inspired by other forms of creativity like interior design, poetry, and especially music. I can also be inspired by simply watching birds play in trees. I think that all of life is art, we just have to see it from new angles and fresh perspectives. If none of these ideas work, I do Google images!

How would you describe your design process?
Intuition. My design process is all about my intuition. When I talk with a client, I am not just talking with them. I am getting a feel for who they are, what they like, and what they’re about. I observe them and listen to them. I think listening is a key point in this. I go without any preconceived ideas of who they are and allow them to tell me. Once I’ve got the “feel” of the company, I am able to work out of that feeling. I can re-tell that feeling through visuals. That’s my design process.

What is the best advice you’ve ever received?
The best design advice I’ve ever gotten was from our very own Nate Voss:

“If it’s not something you love, MAKE it something you love”.

He was talking about if a client ever wanted you to do something that you, the designer, didn’t think would look good. It’s basically the designer version of the “make lemonade” saying.

What direction do you see graphic design heading? Do you feel that it is positive or negative?
To be honest, I feel that it is becoming harder to find good design and designers. Being a “graphic designer” has started to become another trite career choice that online colleges throw around like paralegals or nurses. However, at the same time, I’m seeing many designers educating their clients about good design. I’m hoping in the future more people will understand that design and branding are very important.
(THE END)

Designer Spotlight: Adam Nielsen

Posted 01/25/11 by Tony Montgomery
Categories: General


Location: Omaha, NE
Employment: GoodTwin Design, Owner
Website: http://www.good-twin.com/

When I think of highly motivated, multi-dimensional creative professionals, Adam Nielsen is always a name that comes to mind. Adam is a husband, father, artist, and owner of GoodTwin Design. We got an opportunity to pick his brain a bit, and we are happy to share. Enjoy the spotlight of Adam Nielsen!

What do you do to muster up the additional creativity required to do fine art after spending most your time on client work?
First off, it’s a commitment to doing it. It’s so hard to let it get swept under the rug and continue to put it off. I use art as a break from design. I think its very important to maintain a level of creativity outside of the day to day. You get so wrapped up in meeting deadlines that you sometimes compromise and rely on your bag of tricks. By stepping away from these elements you allow your brain to breathe a bit. To be honest, the creativity is pretty natural in this mode for me. It just flows because there is no pressure. Throw some music on, lock yourself in a room and just create.

What direction do you see your art/painting going now that you have experienced your own show?
When it comes to illustration I bounce around a lot when it comes to style. It’s more out of need than want. With my art I’m trying to develop a more distinct style, but I’m in a development phase with my art so there will be a lot of exploring in hopes finding my spot. I am shifting to more of a minimalistic way in order to bring a focus on the subject. I would like to develop solid style that allows me to focus more on the concept versus the technique. I think by having a style it takes a bit of the burden off you of having to try to recreate everything each time, at the same time a solid style lets you expand upon a good base for a while, until its time to reincarnate.

What is the best advice you have ever received?
From a business side, grow slow and strong. Like bamboo. Build your roots first.

From a personal side, You were given two eyes, two ears and one mouth for a reason. Shut the one and open the others. ( I don’t always apply this, but I should )

How would you describe your approach to design? How does this approach differ from your approach to fine art?
Design for me involves a problem to solve. It’s driven by a client or a need to improve something. It’s about fostering commerce and awareness. Art however does not need be driven by a problem, it doesn’t have to involve commerce. It’s a reflection of ones thoughts and ideas. I saw a quote on a blog that I think sums it up better than I can.

“Design is about solving problems. Art is about creating them”

Who do you look up to, and why?
I look up to quite a few people. I don’t want to name anyone specifically, but I look up to people who have drive and passion. I look up to people who have had to work for what they have and push forward even in the toughest times with a smile on their face. There are many people out there that have huge challenges in their life that you would never know it because they are focused and positive. It’s inspiring to meet and be around these people if even for 15 mins. I have been fortunate to meet several individuals like this and I look up to them with as much respect as I can give.


Designer Spotlight: Bob Hankin

Posted 01/17/11 by Tony Montgomery
Categories: General


Location:
Omaha, NE
Employment: Bellevue University
Website: www.anxiousfrank.com

Bob Hankin has been an active member of the design community for many years. You may know him for his role as the former AIGA president, Graphic Design Professor at Bellevue University, or just all-around good guy. Bob enjoys long boarding, graffiti, and is one of the few guys I’ve seen that can rock a fedora. Enjoy our spotlight of Bob Hankin!

How do you maintain a passion for design?
I personally think the best way to maintain and nurture a passion for design is to experience life with your eyes open. Sure, I read design books and magazines and I spend plenty of time surfing design web sites, but that only provides the literal or academic part of the mix. The rest is life. I attend as many events the growing Omaha creative scene has to offer. I longboard, paint graffiti, and I’m on a constant hunt for the next pair of sneakers. My next endeavor is to learn how to DJ and create beats. Talking with people – both designers and non-designers – is very important. Every time I walking away from a conversation I take with me something new: an idea, a new perspective or just new information.

Basically you can’t (in my opinion) be a designer if you go through life with your head down while attached to a narrow routine. (I’ve been writing a piece that I’ll post to my web site soon on this very topic.)

What is the best advice that you have ever received?
This may seem silly but one of the guys that works at The Bunker in KC told me, “It’s 20% fit and 80% attitude” when I was buying my first hat. At that point I realized I would no longer hold myself back from the things in life I want to experience. I really woke up that day. I’ve always had a bag of excuses to pull from when I discovered something new to try. I left too many opportunities behind over the years. Not anymore.

I think, “make your own happiness” might be my second favorite. You can’t rely on others to fill your moment, day or life with happiness. You have to do that yourself and in the process, hopefully, you will bring happiness to others as well.

What draws you to the art of graffiti?
Graffiti is something I’ve always admired but didn’t think I could do it (some may argue I still can’t). I think part of it is the culture or the way graffiti artists approach their craft. Part of it is the fact it isn’t graphic design. Well, not in a “proper” sense at least. I’ve been clicking a mouse for a long time – after a while you need something different to run through your brain – a different problem to create a solution for. Graffiti does that for me.

I’ve never been good at painting and I don’t consider myself all that much of an illustrator either. Working with spray paint has been a welcomed challenge and has gotten me to want to dabble in working with acrylics and screen-printing. I draw a lot more now too.

What is the best experience you had as president of AIGA Nebraska?
Being an active participant in Omaha’s (and Nebraska’s) creative community. So many sit on the sidelines and watch (or just complain) when they could just jump in and add their talents and perspectives to the mix. I was that person, sitting and complaining, until I complained out loud and someone listened and offered me an opportunity to act. (Thanks Tanya!) I’ve also had the opportunity to travel and meet some really great people through serving on the board.

The whole experience was great. If you’ve never had that experience I highly recommend you give it a try. Volunteer to help at an event or better yet – offer your time and serve on the board.

What advice would you give to emerging designers and creatives?

Run!! (just kidding) Being a designer or creative isn’t dependent on a degree or membership to a group or owning the latest and greatest MacBook Pro. It’s being a creative problem solver. Don’t get hung up on the “things” of design – submerse yourself IN design. Open your eyes and your mind to what lies ahead of you and soak it in.

I taught a drawing class a long time ago and I opened the class with, “I can’t draw.” After the class calmed down I finished with, “but I can see – I’m going to teach you how to see.” By the end of the class they were looking at life a little differently.

You can’t know exactly what something tastes like until you take a bite. Get hungry and eat.

Product Review: Copic Multiliner Pens

Posted 01/13/11 by Tony Montgomery
Categories: General

As an illustrator, I enjoy finding products that work great and don’t fizzle out. I have used just about every possible type of pen, marker, and paper that I could get my hands on. Each illustrator requires different tools to get the job done. I prefer a pen with a consistent flow, thick cover, and no bleed. I also need a pen that won’t mix with Prismacolor Markers or run when used with watercolors. For this reason, Copic Multiliner pens are my product of choice.

Copic’s updated Multiliner SP pens feature a durable aluminum body.
The ink is waterproof and pigment based, providing a consistent ink flow that makes drawing and lining easy and crisp. The Multiliner SP pen is also available with a unique brush tip that creates distinctive line variations. Try them with different papers for a different line quality and feel. All Multiliner SP pens are refillable and have replaceable nibs.

These pens work great on a variety of paper. I prefer to use Strathmore 300 Series bristol for art pieces. For work that I will be scanning into the computer, I prefer to use Canson Vidalon Vellum. This vellum is thicker than tracing paper and doesn’t absorb the ink. This allows for a crisp illustration and a better scan. (Note: If you are using any pen on vellum, drying time is much longer.)

Copic Multiliner pens will run you around $8, but they are
worth every penny.

Designer Spotlight: Michaela Mota

Posted 12/16/09 by Tony Montgomery
Categories: General

Location: Lincoln
Education: Associate of Applied Science in Graphic Design—Southeast Community College
Employment: freelance
Websites:
http://www.ohkay.etsy.com

My name is Micaela Mota and I am a fresh graduate of graphic design from SCC. I’m very excited to start my career as a designer! Growing up, I was always creative and crafty–I still like sewing and making jewelry. I also enjoy drawing and photography. During the year I had to wait before my graphic design program started, I opened an etsy shop to sell some of the clothing, purses and jewelry I make; it helped keep me busy.

How did you realize you wanted to be a graphic designer?

I was a senior in high school and just beginning to freak out about what I wanted to do with myself when I got to college, when I learned about graphic design at a school career fair. As soon as I saw some of the student’s work and learned what it was all about, I knew it was for me. It’s also been cool to go to school and realize how much more there was to know about design.

How would you describe your style or approach to work?

At this early stage in my career, it’s hard to recognize if I even have my own style… Looking back on my work so far, and thinking about the projects I’ve enjoyed most, I would definitely say I liked/like working by hand as much as possible. When design work looks handmade or when you can create imagery and textures yourself rather than with a computer, it is much more compelling and original. It also feels so much more like yours. The computer is a great tool, but I still go for things done by hand over digital designs, for the most part.

What is the best advice you’ve ever received?

My teacher said to always be curious—absorb everything around you, continue to learn and ask questions and make art for art’s sake. I think that’s great advice. Design is really about using your brain to think up great visual solutions to people’s non-visual problems, which can be extremely demanding and draining at times. I think it’s really important to do things to keep your creative juices going. If you like writing, write. If you like drawing, carry a sketchbook around with you everywhere. Everything you see or hear about or talk about or learn has some potential to be used in your designs.

What is your best way to break out of a creative rut?

When I’m feeling stuck or burned out, the best thing for me to do is look at designs by other people. Checking out design blogs or looking through magazines and design books is inspiring. Otherwise, simply taking a break can be just what you need. Getting out of the house and away from the computer, spending time with family and forgetting design all together makes me come back feeling refreshed and ready to work.

Who in your life has inspired you to do the work that you do? A lot of people in my life inspire me to do the work I do: my family, my fiancé, my teachers. I feel very fortunate to have people who care about me and want me to be successful, so I think of them when I’m working. I also appreciate that my family is so close and easy to talk to. When I stress about life, my parents always remind me to do what I love first and the rest will follow.

Architect Spotlight: Adam Andrews

Posted 11/25/09 by Cate White
Categories: Spotlight


Location: Lincoln, NE
Education: Bachelors of Science in Design – UNL ‘08

Masters of Architecture – UNL ‘10
Employment: Leo A Daly 2006-2009

Adam was born and raised in Omaha, NE. He received his Bachelors of Science in Design from UNL in 2008 and is expecting to graduate with his Masters of Architecture in May of 2010 from UNL. Adam studied abroad in London, England in Spring 2009 and traveled to 9 other countries in order to experience a full range of architectural style and history. He has received such awards as the Ron and Judy Hess Traveling Fund and the W. Cecil Steward Sustainability Scholarship during his time at UNL. Sustainability framed through the analysis of global and local waste is the focus of his current thesis topic, directing his final year of study at the College of Architecture.

How did you realize you wanted to go into architecture?
It wasn’t something I realized on my own actually, which is weird since my father is an architect and I have been around the business for so long. It was my uncle who pointed it out to me about half way through my senior year of high school. I was in the car with him one day and he caught me staring at the American National Bank building on 90th and Dodge as we drove by it. He looked at me and asked, “You have the bug, don’t you?” I had no idea what he meant so I asked him what he was talking about, and he simply said, “The architecture bug…” It was like a thunderclap of realization. That week I switched my future plans from the culinary arts to architecture and have never once doubted that it was the right decision.

How would you describe your style or approach to work?
I’m not sure I have a style yet, but an approach, definitely. At the outset of a project I try to really immerse myself in it entirely…I love to go to the library immediately after getting a project statement and check out just as many books as I can about any related topics: history relating to the project, relevant artists and architects, precedent buildings, context…and then after I have absorbed as much information as possible, I usually write. I would say 75% of my sketchbook is actually writing. It’s just filled with questions to myself about intent, what I want to accomplish, lists of more research I need to do, concept statements…anything that comes to mind. Then there is usually an incubation period where I am tired of the project and I try not to think about it, haha. I wait for some sort of inspiration to drive me to design instead of forcing it to happen. This sort of kills my time management but leads to better designs. Perhaps this is why I “don’t have a style”, because I try to let the project tell me what it wants to be instead of forcing it to be something I want…

What is the best advice you’ve ever received?
“Make beautiful things.” This is actually really hard advice to follow, but also something I tell myself over and over. Its hard advice to follow because just making beautiful things is easy, what’s difficult is to make beautiful things that have meaning and are functional, which is imperative in architecture.

What is your best way to break out of a creative rut?
I try to seek out new inspiration. Usually, if I am in a creative rut, it’s because my original inspiration hasn’t propelled me to the place in my design I want to be, or my design has evolved too far beyond the original inspiration and they don’t match anymore. This tends to leave me stuck re-inventing my projects a lot, but the process of trial and error is really invaluable…to me it’s unthinkable to say that I could achieve what I wanted on the first try, or even the second or third or fourth… If I am intent on sticking to my inspiration and I need to break out of a rut, I usually go for a walk around campus or downtown Lincoln. When I’m walking, I’m distracted just enough to not be completely agonizing over my design, and I am able to draw inspiration/direction from my surrounding. If all else fails, I sleep on it.

How do you use illustration in your renderings and what methods/programs do you use?
For me the greatest architectural renderings are suggestive, not definitive. Allowing the imagination of the viewer to fill in the vague areas of a watercolor or read the quick strokes of a scribbled sketch how they choose, engages them in the creative process. Photorealistic renders are flashy and awesome, but take all the mystery out of what you are seeing –  so I tend to lean toward the traditional “hand-done” methods of rendering. But relying on one method really limits your audience these days because there is so much competition. If a client doesn’t like what they see, they can go to someone else and get what they want. So while I may not be an expert at any one illustration method I find experience in everything from hand drafting, sketching, and watercolor to Adobe Creative Suite, V-Ray, and Revit is best.


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